This week we focused on learning various types of compositions and were given a Maya file full of assets to build a scene with. From there, we're basically supposed to implement the techniques we used in assignment 3 to create a totally new illustration.
Originally I was going to run with this but I stumbled upon a clearer and more appealing shot during a really helpful conversation with my classmate Nitin. Thanks, Nitin!
After I got my shot lined up, I took some render passes (toon material for lines, object render, beauty render, and lighting render) into Photoshop to fiddle with and paint over. I tried to keep the rule of thirds in mind while doing this but I think I ended up with a hodgepodge of rules. Next time..!
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