Showing posts with label 2D Art. Show all posts
Showing posts with label 2D Art. Show all posts

Thursday, October 8, 2020

2D ART: Assignment 6 - Perspective

 This week we focused on one, two, and three point perspective. To practice, we had to create our own city model kit composed of 4 buildings but I took it into another direction (with permission!) and went small. With all our pieces made, we had to set up a scene and take shots from all three perspectives.

                                                                One point perspective.

                                                                
                                                                  Two point perspective.



Three point perspective.


I decided to go with the three point perspective and took it along with several other render passes into Photoshop to push it as an illustration. Here's the final result.


Thursday, October 1, 2020

2D ART: Assignment 5 - Use of Composition

 This week we focused on learning various types of compositions and were given a Maya file full of assets to build a scene with. From there, we're basically supposed to implement the techniques we used in assignment 3 to create a totally new illustration. 

After messing around with my scene for a bit, I finally settled on a dramatic city invasion scene with a messenger that made it just a bit too late. I messed around lighting and materials to get a better sense of value and also with different camera angles to see what looked best compositionally. 


Originally I was going to run with this but I stumbled upon a clearer and more appealing shot during a really helpful conversation with my classmate Nitin. Thanks, Nitin!



After I got my shot lined up, I took some render passes (toon material for lines, object render, beauty render, and lighting render) into Photoshop to fiddle with and paint over. I tried to keep the rule of thirds in mind while doing this but I think I ended up with a hodgepodge of rules. Next time..!


Thursday, September 24, 2020

2D ART: Assignment 4 - Use of Basic Lighting

This week was about getting a better grasp on values and lighting. Most importantly, we learned how to incorporate them into professionally compiling and displaying our work for portfolio. To practice, we were given three models to use alongside our Lego set from last week for this assignment. Once we brought those models into Maya, we had to light and render them using Arnold.

First I exported my assembled Lego set from UE4 by grouping the pieces and then converting the group to a static mesh. This allowed me to then export the piece from UE4 as an .FBX file to use in Maya. When the models were situated on the infinity wall asset I took from the prototyping pack, I created a simple 3 point lighting system consisting of a skydome, fill light, and spotlight then added more lights as I saw fit. I used the same lighting system for all 4 models and simply moved lights to suit each sculpt while saving time time.


 
Once every render was exported as an .EXR, I went into Photoshop to layer the Ambient Occlusion and Normal map renders and messed with blend modes until I got a result that I was happy with.

                                                                        Final product:




Thursday, September 17, 2020

2D ART: Assignment 3 - Values

 This week we learned about values and how to further incorporate 3D scenes into our 2D concepts. We were given several different render passes of a sci-fi shot and free reign to do whatever we wish with them in Photoshop.


The apocalyptic pictures of the Oregon wildfires I've been seeing this past week are still very fresh in my mind so I created something along the same vein. 


Final product:





Thursday, September 10, 2020

COMMON ART: Assignment 2 - Silhouettes

 For this week, we were taught about silhouettes and the importance of creating quickly recognizable shapes. To practice this, we used a model of a space ship to manipulate as our base. I began by switching to the top view on my orthographic camera, hiding the lights in the scene, and then pushing vertices, moving pieces, etc. until I got something interesting.


After getting a nice shape, I brought it into Photoshop to add finishing touches. I experimented with bizarre organic shapes and drew inspiration from old school sci-fi anime that I loved growing up. This was fun!



Demon Axe and Jelly Witch Complete, RIP Cyclops

I finished this all up a week ago and got really nice feedback during my last industry review so.. here ya go! - You can look at more progre...