Monday, August 31, 2020

ANIMATION: Assignment 1 - Moving Stuff Around

Literally what it says on the tin! 





3D ART: Project 1 - UE4 Box Level

 

For this assignment, we were tasked with creating whatever we wanted only utilizing cubes. To start, I brought a UE4 mannequin into Maya to help establish scale. From there I created a simple cube in which I then brought into UE4 to use as my building block. 




Itsy bitsy.

In UE4, I created a master material and turned it into an instance to quickly edit the appearance of my cubes on the fly.

Once I had my project materials, I took a moment to brainstorm what I wanted to do. I decided I wanted to create a lighthouse so I took to Google to find references and quickly sketched out a scene.



With my cube ready to go, I began to build my scene. This took forever because I naturally do everything in the most inefficient way possible, but I learned a lot from just throwing these blocks together. Next time will be faster!




I used the mannequins as reference when I was trying to get the proportions accurate to my reference and kept one around for beauty shot purposes. I also created a camera (CTRL+1) that not only served as my beauty shot camera, but it was also my lifeline when I flung myself 500 miles away from my workspace while struggling with UE4's navigation.



With my scene finally built, I began to create some more material instances and started dropping them on my mesh. 



I then blindly messed around with the Light Source and Sky Sphere parameters to get a night-time look. I also created a spotlight for the light house but I couldn’t figure out how to get it to actually show up in the time I had. A mystery for another day.

Here’s the final product!



Plus mannequin because it gives it a bit of that fun “Tiny Man, Big Environment” concept art feel.




Demon Axe and Jelly Witch Complete, RIP Cyclops

I finished this all up a week ago and got really nice feedback during my last industry review so.. here ya go! - You can look at more progre...