Friday, June 11, 2021

Corpse Bride Summer Sprint #2

My deliverables are highlighted on the schedule and will be as follows:



Sprint #2 Emily Body Model

For this sprint, I was focused on Emily's high res sculpt and game res. Unfortunately I didn't get the UVs prepared in time but those are easy to catch up on. 





Sunday, June 6, 2021

Witch Project: Week #3 Hi-Res cont'd

 Well this week was a huge fail, kept hitting pretty much every roadblock possible - getting smothered by other deadlines, personal stuff, and just a general struggle getting certain aspects of this project working. I was already behind so this is pretty discouraging! I'm going to spend the next couple of days really crunching the rest of the hi-res. Once done, I want to get clean polygroups, figure out my way around Zremesher to get acceptable topo, UVs, then break my brain trying to figure out how to make jelly. I believe I'm going to have to make a goo shader in Unreal and figure out how to mask some parts so they're more opaque on top of just the regular texture so...!

Basically I'm probably going to either die (dramatic) or just take a 5th week to put together a final presentation even though it'll bleed into my next project. This project was def too complicated for a first project but I'm gonna make it work somehow no matter what, though!




Tuesday, June 1, 2021

Witch Project Week #2: Hi-Res

So straight up I am behind this week partly because I got sick over the weekend and had a hard time getting myself to focus on work, partly because holy crap I don't know what I'm doing. I spent some time learning about panel loops to make her chest and belt piece, which was interesting but I think might have caused some messed up geo. This keeps me from making booleans so I'm in a bit of a pickle. I'm trying to do a workaround for now and focus on sculpting on some of the pieces I do already have.

I also attempted Marvelous Designer for the skirt with extremely questionable success. I will need to keep messing with it to see if its even worth the limited time I have currently or if I should just pivot to sculpting it instead. This has been a huge headache of a project but if I can pull it off I will be so happy, haha. 





Sunday, May 23, 2021

Witch Project Week #1: Reference and Proxy

 So to start off the summer semester I'll be making this cute witch character by Pedro Kruger (https://www.artstation.com/pedrokruger) who is real freakin' amazing. So far I have 3 projects lined up based off his work but as drawn as I am to them, I'll keep looking around to add some variety to my portfolio.

I'm sweating a little thinking about how Interesting texturing her is going to be and also the thought of cracking into Marvelous Designer for the first time for her skirt. I've already plucked around some tutorials to get an idea of what I'm in for and it honestly doesn't look too bad?? (???) We'll see how much future Yami hates me real soon, haha (I have 3 characters to finish within the next 4 weeks, please pray for me).

I originally wanted to rig her as well but given my schedule at the moment I'm just going to sculpt her in this pose.


My schedule is as follows:

Week 1: Block out pose/proxy.
Week 2: Hi-res complete
Week 3:  UVs, first bake, begin textures
Week 4: Final presentation

Corpse Bride Summer Sprint #1

 Corpse Bride Summer Sprint #1

My main responsibility this semester will be wrapping up Emily's model, then helping out Lori with some environmental assets to finish out our game.

My deliverables are highlighted on the schedule and will be as follows:

Sprint #1 - 5/28

Emily Head Model - Retopology and UVs  



Sprint #2 -  6/11

Emily Body Model - Retopology and UVs 

Sprint #3 - 6/25

Emily Head and Body - Final Textures  



Sprint #4 - 7/9

Beer Stein, Floorboards, Vase - Hi-Res and Final Textures 







Sprint #1 
 5/28  Turn in:

I touched up Emily's head sculpt to get her proportions closer to my references and sculpted her some hair. This was painful and continues to be painful because I'm absolutely going to have to retopo her hair again. This isn't a huge deal re: our schedule since the hair isn't being rigged to do anything fancy but sit there. That being said, her head and eyes are ready for rigging so, so far so good!







Sunday, May 16, 2021

Island Project Final

Final shots! Showed these at industry review and they were well received. Our guests wanted a bit more smoothness/res in the trunk shape and felt that the wood grain veered a bit off style and into realism-land which I totally get. Overall, this was a fun project!

Iray:




Unreal:




Coco variants.




Tuesday, April 27, 2021

VR Project: Corpse Bride - Turn in #5

 Oops forgot the turn-in for this! Literally the only thing left for me to do that was still kinda-sorta proxy stage was giving all the bottles in the scene an inside to make them look a little nicer. I also separated out the bouquet and vase at Lori's request so we could have an empty vase, loose bouquet, and a vase with the bouquet inside. Another very small update but our team has been crushing it all semester so there's pretty much nothing left to do except up-res from here. Can't wait to see this continue getting better and better in the summer! :)




Star-crossed vase and bouquet. Very exciting update.


Corpse Bride Summer Sprint #2

My deliverables are highlighted on the schedule and will be as follows: Sprint #2 Emily Body Model For this sprint, I was focused on Emily&#...