Monday, September 7, 2020

3D ART: Assignment 2 - Minecraft Level

So for this week we took assignment 1 to the next level. We were tasked with creating a cube environment with our own custom textures a la Minecraft. This project kicked my ass mainly because I was chronically dissatisfied with my scenes and kept spending too much time trying to make them better instead of simply starting over again. I went through 2 iterations (a cavern, inside the belly of a whale) and finally settled on a 3rd that successfully combined elements from both, a ship graveyard.

My biggest inspirations for this project were these images:



I started by unwrapping UVs for the same cube from assignment 1. One of my biggest mistakes with this project is that I began building the scene before creating my materials so it took me more time to get a finished product. Alas! After I built my scene I took the UV cube's UV map into Photoshop to begin painting my textures. Throughout the course of the assignment I ended up with multitudes.




The material: 


Final piece:


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