Thursday, September 24, 2020

2D ART: Assignment 4 - Use of Basic Lighting

This week was about getting a better grasp on values and lighting. Most importantly, we learned how to incorporate them into professionally compiling and displaying our work for portfolio. To practice, we were given three models to use alongside our Lego set from last week for this assignment. Once we brought those models into Maya, we had to light and render them using Arnold.

First I exported my assembled Lego set from UE4 by grouping the pieces and then converting the group to a static mesh. This allowed me to then export the piece from UE4 as an .FBX file to use in Maya. When the models were situated on the infinity wall asset I took from the prototyping pack, I created a simple 3 point lighting system consisting of a skydome, fill light, and spotlight then added more lights as I saw fit. I used the same lighting system for all 4 models and simply moved lights to suit each sculpt while saving time time.


 
Once every render was exported as an .EXR, I went into Photoshop to layer the Ambient Occlusion and Normal map renders and messed with blend modes until I got a result that I was happy with.

                                                                        Final product:




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