First I exported my assembled Lego set from UE4 by grouping the pieces and then converting the group to a static mesh. This allowed me to then export the piece from UE4 as an .FBX file to use in Maya. When the models were situated on the infinity wall asset I took from the prototyping pack, I created a simple 3 point lighting system consisting of a skydome, fill light, and spotlight then added more lights as I saw fit. I used the same lighting system for all 4 models and simply moved lights to suit each sculpt while saving time time.
Once every render was exported as an .EXR, I went into Photoshop to layer the Ambient Occlusion and Normal map renders and messed with blend modes until I got a result that I was happy with.
Final product:
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