Monday, September 21, 2020

3D ART: Assignment 4 - Lego Assembly and High Quality Rendering

 This week it was finally time to assemble our Lego pieces from week 4. To start, I exported all of them out from Maya as .fbx's and brought them into UE4. 

Once in, I created materials that reflected the shiny plastic of real life Legos.


All my pieces colorized and ready, I began to build the structure and was happy to see all the pieces fit together just fine.


Once I got that bad boy built and out of the way, I began to create my own structure with the pieces I had which was preeetty challenging. I'm honestly not really sure what this is but I thought it looked cool enough.


Structures made, I moved on to creating blueprints. I turned my structures into their own individual blueprints to easily move around and edit the pieces as I wished. Inside their Event Graphs, I created a simple rotator node system to make them slowly spin.


With my blueprints in hand, I began to build the scene. Once I had a layout I liked with my structures, I began to bring in some lights, created a light flicker material light function, did some color grading, dropped in a planar reflection, dust motes, lens flares, etc. I just went kind of ham basically. 


Finally, I dropped in a camera and created a sequence to show off my work. I struggled with getting some flickering and such under control and ultimately couldn't figure it out. Another problem for future Yam. Anyway, here's a beauty shot and a video of what I ended up with. Enjoy!



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