Monday, September 28, 2020

3D ART: Assignment 5 - Game Asset Creation

 This week we started on a multipart project where we create a game asset and take it through every stage - modeling in Maya, creating a proxy object pipeline in UE4, detail work in zBrush, and finally texturing in Substance Painter. This week was focused on creating the proxy object, a crate, and putting it in UE4. 

To begin, I established scale in Maya using the UE4 mannequin and brought in a really rough form of the crate into UE4 to use as a proxy object I could then simply update as I worked more on it.



In UE4.


                                        Here's the final model next to the proxy currently in UE4.



Updated proxies in UE4. 


                                                     Beauty shot of the finished crate in Maya.


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