This week we started on a multipart project where we create a game asset and take it through every stage - modeling in Maya, creating a proxy object pipeline in UE4, detail work in zBrush, and finally texturing in Substance Painter. This week was focused on creating the proxy object, a crate, and putting it in UE4.
To begin, I established scale in Maya using the UE4 mannequin and brought in a really rough form of the crate into UE4 to use as a proxy object I could then simply update as I worked more on it.
Here's the final model next to the proxy currently in UE4.
Beauty shot of the finished crate in Maya.
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