Well this week was a huge fail, kept hitting pretty much every roadblock possible - getting smothered by other deadlines, personal stuff, and just a general struggle getting certain aspects of this project working. I was already behind so this is pretty discouraging! I'm going to spend the next couple of days really crunching the rest of the hi-res. Once done, I want to get clean polygroups, figure out my way around Zremesher to get acceptable topo, UVs, then break my brain trying to figure out how to make jelly. I believe I'm going to have to make a goo shader in Unreal and figure out how to mask some parts so they're more opaque on top of just the regular texture so...!
Basically I'm probably going to either die (dramatic) or just take a 5th week to put together a final presentation even though it'll bleed into my next project. This project was def too complicated for a first project but I'm gonna make it work somehow no matter what, though!
Sunday, June 6, 2021
Witch Project: Week #3 Hi-Res cont'd
Subscribe to:
Post Comments (Atom)
Demon Axe and Jelly Witch Complete, RIP Cyclops
I finished this all up a week ago and got really nice feedback during my last industry review so.. here ya go! - You can look at more progre...
-
So for this week we took assignment 1 to the next level. We were tasked with creating a cube environment with our own custom textures a la M...
-
The grind continues! My team's been doing an amazing job and making huge strides in progress. For this turn in I was in charge of colle...
-
Life happened in a serious and difficult way this past weekend so I flat out barely got to work on this at all. I'm just going to take a...
No comments:
Post a Comment