Goals:
!!!! GET A JOB !!!!
Small part of me wouldn't mind working in film but goal is games.
Want to pursue character art. It's tough so get into doing props to get foot into door. Put strong emphasis on props that are character related since as a character artist I'll be expected to model those anyway.
Extra Studies:
- Go on ArtStation, make a specific top ten artists collection that identifies the best of what I want to do.
- Reach out to these artists to start a network and get advice.
- Anatomy studies in 2D/3D. DL PureRef anatomy board.
- Look into Scott Eaton workshops.
- Do sculptural cast studies. Eye, nose, mouth, ear. Work your way up to arm, leg, torso. Then the Full Thing.
- Check out David Finch anatomical studies on Youtube. Hair, clothes, anatomy.
- Sculpt on a daily basis, even if it's just 30 min.
Top Ten Artstation Artists Collection:
- https://www.artstation.com/luoqisheng
- https://www.artstation.com/remenance
- https://www.artstation.com/fredericarsenault
- https://www.artstation.com/toenee
- https://www.artstation.com/mccabe86
- https://www.artstation.com/leahaugustine
- https://www.artstation.com/kycampbell
- https://www.artstation.com/daneder
- https://aroyall.artstation.com/albums/1456944
- https://www.artstation.com/zaphk
*Create PureRef of different aspects of these artists' work that you enjoy.
*Personal project to work on for 2nd and 3rd semester. Find piece of concept art to build character that represents good anatomy and interesting hair and clothing challenges.
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